Thursday, May 19, 2005

PS3 videos

Check out Fight Night, and while you're thinking that's cool, have a change of undies handy and watch the Killzone video

7 Comments:

Blogger skaffen said...

Fucking crazy innit. They rekon at the moment that a console will cost about 495USD which is kind of an arsepumping, but then I read through the stats of the thing and blew out the front of my pants.

My god those demos look amazing.

12:07 pm  
Blogger skaffen said...

And here is the comment I posted about it all yesterday, with easier linkage to videos at filerush:

If you'd like to have a hard-on for a little while check out the following article with links etc from Slashdot. P3 on it's way baby.

For easier browsing (without having to log in to stupid arsed sites) use FileRush to get all the videos. You MUST check out the one for Killzone.

12:11 pm  
Blogger eightball said...

Yeah that price would problaby be about right, I don't know if y'all remember when the PS2 launched it was about AUD$600. And further more so was the Playstation 1. Anyone that paid $600 for that must feel like a right dickhead. Give it 18 months & it will be down to more manageble levels.

I wonder if that means PS2 prices will drop even further, or whether they'll become scarcer. cause I still don't have one & my PS1 has seemingly finally carked it.

Oh yes, & if that Killzone video is an indication of ACTUAL gameplay....

oh
my
sweet
fucking
beerlord

10:58 am  
Blogger skaffen said...

Reportedly that was real footage from Killzone gameplay. From my understanding, crazy as that demo was, it is going to be par for the course pretty darn soon. HL2 was mindblowing enough but from now on in I think fps games are going to do some fuckarse ridiculous stuff. Just look at the Chronicles of Riddick game, they've achieved far beyond the technology there and it's fantastic.

Which reminds me, mod time needs to ramp up and actually get off the ground :)

11:16 am  
Blogger stompbox said...

My freelance gig will be done in maybe 2 months give or take a few weeks. Then I am up for moddage.

Also wanted to put my hand up to co-ordinate things a bit in terms of assets, job allocation and tracking etc. Not talking about running the show, but keeping track of who's doing what where and what needs doing in which order. The nuts and bolts. That might make things easier for all concerned - if I know who's modeling what, when the models done I can rip a UV map and hand that over for texturing...and so on.

I would suggest we get a website maybe with ftp to organise it from? You might think that's overkill and prefer to swap cds etc, but it would be neat to have a website I can browse from work...

The actual "what are we going to make and what should be in it (the mod)" would be more a group thing.

Skaffen could suss the website hosting and that backendy stuff with 8ball who could rough up a site? Skaffen and I could start modeling, then I'll rip UVs for 8ball to texture, and I'll whip up some animated moves while Skaffen works on game engine backendy things? We could start with one character with a weapon, and the first mini-task goal to have that character be steered to walk around in a blank scene, draw and holster weapon, and have a few moves (jump, crouch, some fight combos) done?

What do you reckon?

1:46 pm  
Blogger stompbox said...

As for the E3 demos, realtime render joy, the Unreal3 engine with sub-poly displacement, lighting tricks and other stuff is making games look like real video footage.

We can pull a lot of that stuff off with Zbrush to rip a displacement map from a mega-poly model and map it down to a low poly model for in-game.

Have a look at game character concept art you like, we'll talk to 8ball and see if he wants to do up concept art for an over-the-top detailed character, and I'll show you what I mean. Yay!! :)

(I told my family I expect a P3 for father's day.)

1:50 pm  
Blogger skaffen said...

They cheated on the Killzone demo... cunts

4:25 pm  

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