LW to HL2 Scripts
Still only beta, but hugely useful for LW to HL2.
Skaffen can use Max if he wants, I can use LW, and everything finishes as HL2 files (whatever the format's called..)
He's talking about the next version supporting "export physics models" which sounds interesting.
Whoohoo! I might be able to do all my modding in Lightwave!! I can animate in Motionbuilder using (chopped, edited and tidied with a layer of keyframes) mocap files, model in Modo... This is going to be fun.
Skaffen can use Max if he wants, I can use LW, and everything finishes as HL2 files (whatever the format's called..)
He's talking about the next version supporting "export physics models" which sounds interesting.
Whoohoo! I might be able to do all my modding in Lightwave!! I can animate in Motionbuilder using (chopped, edited and tidied with a layer of keyframes) mocap files, model in Modo... This is going to be fun.
3 Comments:
The more I think about it the better it sounds. I can use LW dynamics to make a walk cycle or whatever anim sequence with hair bouncing, cloth moving/flowing etc. Armour plates fixed to "rubber" undersuit with SoftFX...
Or big fat bastards with soft FX jiggly sumo flesh.
Ooh, ohh, I want to make a huge fat evil motherfucker, a butcher or something.
Facial animation with morph targets...
And you bake it all to the vertexes, and export = cool
I have been cruising around download vid tutes and playing with the various apps available. At this time I have decided to proceed with Hammer (The Level editor included with HL2) and the XSI-HL2EXP free app.
Both of these come with extensive tutes, manuals and community support. Plus I don't need to fuck around with converters while I learn stuff.
That said I'm using some 3DS MAX tutes as a speedy way of getting up to speed (and cause the tute includes a sweet as gun.)
You guys however can use whatever you like, as you've got your shit together better than I.
Just wanted to share.
Any MAX modeling you do will translate in modeling in any 3D app. They might have different hotkeys, but 3D modeling is 3D modeling.
That being said, I have aspirations to go to town with Lightwave to ZBrush and back again with the characters for your mods, using normal mapping to its full potential. - On Fat Clown Biker's 3 chins you will be able to see the wrinkles.
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