Friday, December 03, 2004

TML game modding 2

Replying to Skaffens epic comment at the end of the original "TML game modding" post:

(Maybe we should just keep adding numbered threads once we hit 3 comments, or each day. I nearly missed your huge comment Skaffen.)

- I definately agree keeping it fun is very important
- Starting with several multiplayer levels sounds good
- I have some interest in storyline and level development, but I think I'd need a multi-player session or two to get into that headspace and get ideas flowing.
- At the moment I wouldn't know where to start.
- What about a joke/fun level for a start, super deadly trap multiplayer level? Where campers have a few seconds before pendulum/crusher/etc gets them, timed rising pillars from lava, button combinations to slide walls...? It could be an asteroid, and you can get onto the surface, but it spins fast and when "dawn" comes around (every 30 sec or something) its a swollen red giant sun which cooks you to death on the spot. You can try to run to cover - there's shelters, bunkers, various entrances back into the catacombs.

So encouraging the sort of skipping about like an idot gameplay we have all seen Skaffen indulge in, taken to the nth degree. Supergore characters and all around fun-ness, so we can learn the basics and come out ready to do another one.

1 Comments:

Blogger stompbox said...

And yes Skaffen I think you should probably kind of oversee/manage the mods, with the rest of us pitching in to try to find a consensus on things, but I think if one person kind of makes decisions that speeds things up. Otherwise we'll all be friendly and undecided and nothing will actually happen. If that is proven no good/fun after first mod, we can reassess. Whatever

9:58 pm  

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