Monday, November 29, 2004

HalfLife 2 Mod Central

Decent site for HalfLife 2 Mods, with a comprehensive community.

They also seem to provide a nifty 'backend' for tracking status and progress of individual mods, assisting the teams in managing the development cycle before it spirals out of control.

Plus, great resource for attracting attention, getting help and even recruiting to the mod team if required.

4 Comments:

Blogger skaffen said...

And the VERC Network Forums

12:26 pm  
Blogger stompbox said...

Dude I would think long and hard about posting your forthcoming mod on HL2 Mod Central - It would be a good place to join someone else's mod to gain experience, but as modders I think we are too green to go public like that with our own mod. It would be better to get one or two of our own little mods under our belt, so we know what we're doing, have workflow and conventions established, project management etc, before starting a more "official" mod which is publicised in forums like that one. Then any attention we get is as more "professional" modders, and will be taken more seriously. Better for your career as a modder/game dude too, if you decide to head that way, to have your name come to light from nowhere on the back of a sick mod, rather than be floundering in those forums with a half-assed newbie mod for a year until you become a part of the furniture. But I do think those sites would be an invaluable resource to draw from for learning etc. This is just my opinion, flame away...

7:43 am  
Blogger skaffen said...

Oh yeah, I agree whole heartedly. I have found HL2 Mod Central and it's associated sites to be of great value in locating Tutes, FAQs and handy forums, but I wouldn't go near posting anything we'd produce there for quite some time.

We must begin somewhere though, so can you fuckers sign up on Steam and download the HL2 SDK. You will understand why as soon as you've got it. (Actually Stomp can wait and I'll bring down a DVD with that shit, it'll take you 8 years to download..) There's a huge amount of info in there re criteria/specifications for models, entities, textures and so forth that we would need to abide by.

I shall shortly be able to show you the HL2 engine too and hopefully you'll agree that it's the one to start with.

3:03 pm  
Blogger stompbox said...

Sweet. You have to let me make robots. And sick motorbikes. And I have a wicked idea dude - a robot, on a motorbike.

5:43 pm  

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