Wednesday, January 18, 2006

Beyond Virtual

3d engine for indie games, with full Lightwave object and scene support.

Skaffen you better look into this. I'm not sure how scripting works - you might just drop triggers in, or C++, or maybe option for either.

But the point is it reads LW scenes and objects directly with no conversion and bullshit.
CGtalk discussion thread - might be worth a look out of interest.

You could forward sketches of levels and shit and I could whip it up pretty fast without having to think about it too much, and make up texture templates for 8ball to fill in, or whatever.

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