Beyond Virtual
3d engine for indie games, with full Lightwave object and scene support.
Skaffen you better look into this. I'm not sure how scripting works - you might just drop triggers in, or C++, or maybe option for either.
But the point is it reads LW scenes and objects directly with no conversion and bullshit.
CGtalk discussion thread - might be worth a look out of interest.
You could forward sketches of levels and shit and I could whip it up pretty fast without having to think about it too much, and make up texture templates for 8ball to fill in, or whatever.
Skaffen you better look into this. I'm not sure how scripting works - you might just drop triggers in, or C++, or maybe option for either.
But the point is it reads LW scenes and objects directly with no conversion and bullshit.
CGtalk discussion thread - might be worth a look out of interest.
You could forward sketches of levels and shit and I could whip it up pretty fast without having to think about it too much, and make up texture templates for 8ball to fill in, or whatever.
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